Section Leader: Lyudmila Pashkovskaya (firstname.lastname@example.org)
The virtual world often intersects with the real world, forming new, hybrid forms of reality at the intersection. The problem of multiplicity of realities, studied by Alfred Schütz, leads to the question of the semantic structure of the worlds of their interpenetration. In this section, we will try to understand how the virtual and real worlds interact. Neither the players nor the experts who study video games can not give a clear answer to this question today. The interpenetration of video games and the real world is closely connected with the study of hidden meanings. The message put into the game by the developers, as well as the way the players interpret it and apply it in reality, determines the intersection of the game world and the real world.
The ambiguity of the interaction of the virtual world and the real world leaves a wide field for research. This, in turn, justifies the importance of various areas related to its study. Video game research, in particular game studies, is a developing area that implies a certain dialogue between sciences, including sociology. The main task of game studies is to develop a unified theoretical framework for studying video games. In connection with this, research on the study of various aspects of virtual worlds, as well as their intersection with reality, is of particular importance. A number of questions arise that are closely related to the interpenetration of two worlds. The main ones are how the two worlds interact and what is virtual reality.
This section invites students to participate in a dialogue on the interpenetration of the real world and the virtual world.
Hans-Joachim Backe, Associate Professor of Digital Design, Computer Games Research Center, IT University of Copenhagen (Copenhagen)
Alexander Vetushinsky, Junior Researcher, Department of Ontology and Theory of Knowledge, Moscow State University (Moscow)
Artem Reynuk, Senior Analyst, FOM (Moscow)
Alexey Salin, tutor, Faculty of Philosophy, Moscow State University named after MV Lomonosov, employee, Moscow Center for Video Game Research (Moscow)
Alexander Shirokov, graduate student in sociology, HSE (Moscow)
Alina Latypova, Researcher of the Central Media Philosophy, Analyst Laboratory of Computer Games Research (LCGR)
Alexander Lenkevich, Researcher, Central Media Philosophy (Institute of Philosophy, St. Petersburg State University), deputy Head Laboratory of computer games research (LCGR), organizer of the seminar LCGR